![]() ![]() that violates any law, statute, ordinance or regulation (including, but not limited to, those governing export control, consumer protection, unfair competition, anti-discrimination or false advertising).that infringes any third party's copyright, patent, trademark, trade secret or other proprietary rights or rights of publicity or privacy.that is known by you to be false, inaccurate or misleading.You further agree and warrant that you shall not submit any content: use of the content you supply does not violate these Terms of Use and will not cause injury to any person or entity.all "moral rights" that you may have in such content have been voluntarily waived by you.you are the sole author and owner of the intellectual property rights thereto.To the extent there is any conflict between SAMSUNG's Privacy Policy and these Terms of Use, these Terms of Use shall control with respect to the CRR Service.īy submitting any content to SAMSUNG, you represent and warrant that: These Terms of Use govern your conduct associated with the Customer Ratings and Review service offered by SAMSUNG (the "CRR Service"). Swapping between characters while running around Arabasta opened up completely new possibilities depending on who I was controlling at the time, and gave me plenty of reasons to backtrack in search of new pathways and hidden items or side quests.CUSTOMER RATINGS AND REVIEWS TERMS OF USE Usopp had the ability to snipe things with his slingshot, making him very useful in knocking down items tucked away somewhere up high, while I was able to slash through troublesome obstacles using Zoro. "Sometimes you're just in a mood to run around as a pirate reindeer, y'know what I mean?"Īnother great way Odyssey impressed me was in the variety of ways I was able to explore its areas, specifically the ability to instantly switch between One Piece’s cast of playable characters, each with their own abilities. I didn’t see enough of these encounters to get an idea of how common they are or if they’re randomly triggered, but the idea was interesting enough to keep me on my toes (and was a nice break from standard turn-based battles that can get repetitive). ![]() In one example, Usopp was ganged up on by a group of enemies and I had to rush in and save him before he was taken out, and in another I had to finish off a boss using Loofy to prove my rightful place as pirate captain. ![]() These sequences interrupt your regularly scheduled butt-whooping to interject some drama that adds some special challenge or twist in the story, and it was easily one of the coolest things I saw in my time with Odyssey. And luckily, if one character dealt with their enemies early, I was able to direct them to help out nearby allies and wrap things up more quickly.Įven more interesting though, was a unique new feature called “Dramatic Scenes,” that would sometimes occur during combat. It was also nice that every character got their time in the spotlight, as I was compelled to use them equally to get through encounters, whereas in traditional JRPGs it might be more expedient to just take out the enemy using my most powerful characters and make short work of the enemy. Importantly, this did wonders to make combat encounters more closely reflect fighting sequences in the anime, where all members of the Straw Hat Crew are strong enough to swat aside numerous enemies on their own and show off their mad skills. While combat is still turn-based with standard attacks, more powerful skills or special abilities that can be activated a limited number of times, and consumables that can be used up, each character was sorted into four different zones and faced their own slate of baddies instead of fighting as a group. One of the major ways One Piece Odyssey mixes up the stock JRPG formula is by doing away with the standard turn-based battle system where your party squares off against a rival group of enemies. After three hours running around as Zoro and Chopper, I barely felt like I’d scratched the surface. In my time with it, I was pleasantly surprised how many of these changes felt like improvements over the standard JRPG recipe, and more importantly, made things feel much more in line with what one might expect from One Piece. But the challenge in taking one of the most popular names in anime and making it fit the mold of one of the most beloved game genres is not a small one, and so developer I Love Computer Art has switched up many of the fundamentals to make it better suited for the iconic pirate adventure. After 25 years of hanging out with Luffy and friends, Bandai Namco aims to show the One Piece series still has a few tricks up its stretchy sleeves by converting the beloved pirate crew into a proper JRPG. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |